HTML Resume

Tanvir Ahmed Arnab

C# Gameplay Programmer | Unity Systems | Tools | Technical Writing

Gameplay-focused developer building readable systems, internal tools, and long-form technical material with C#, Unity, and .NET.

Summary

Professional focus

I build gameplay systems, combat-facing logic, and support tooling with an emphasis on readability, structure, and long-term iteration. My work spans Unity gameplay prototypes, .NET-based internal tools, and large-scale technical writing that teaches programming and architecture through one cumulative RPG project.

Core stats

Proof-based strengths

  • C#Primary language across gameplay, tooling, and publishing work.
  • UnityGameplay systems, combat structure, and encounter-readability focus.
  • .NETInternal tools and web app foundations, including Razor Pages workflows.
  • Technical Writing200-chapter C# RPG textbook series and curriculum design.
  • ArchitectureState-driven systems, boundaries, and scalable project structure.

Selected missions

Featured projects

  • Unity RPG Prototype Flagship gameplay mission focused on combat feel, progression, and encounter readability.
  • Game Bug Tracker ASP.NET Core Razor Pages tool for readable bug triage and game production workflow support.
  • GenericRPG in C# 8-volume, 200-chapter technical book series connecting C#, architecture, and game development through one cumulative RPG build.

Achievements

Visible milestones

  • 200 chapters drafted Large-scale technical writing project with editorial and publishing preparation already underway.
  • Interactive portfolio live Custom domain, HTTPS, professional email, and public project dossiers deployed.
  • Case-study structure established Portfolio now separates active projects, proof panels, codex pages, and recruiter-readable resume access.

Toolkit

Inventory

  • C#
  • Unity
  • .NET
  • ASP.NET Core
  • Git
  • HTML / CSS / JavaScript
  • Visual Studio
  • GitHub Pages

Links

Contact / links