HTML Resume
Tanvir Ahmed Arnab
C# Gameplay Programmer | Unity Systems | Tools | Technical Writing
Gameplay-focused developer building readable systems, internal tools, and long-form technical material with C#, Unity, and .NET.
Summary
Professional focus
I build gameplay systems, combat-facing logic, and support tooling with an emphasis on readability, structure, and long-term iteration. My work spans Unity gameplay prototypes, .NET-based internal tools, and large-scale technical writing that teaches programming and architecture through one cumulative RPG project.
Core stats
Proof-based strengths
- C#Primary language across gameplay, tooling, and publishing work.
- UnityGameplay systems, combat structure, and encounter-readability focus.
- .NETInternal tools and web app foundations, including Razor Pages workflows.
- Technical Writing200-chapter C# RPG textbook series and curriculum design.
- ArchitectureState-driven systems, boundaries, and scalable project structure.
Selected missions
Featured projects
- Unity RPG Prototype Flagship gameplay mission focused on combat feel, progression, and encounter readability.
- Game Bug Tracker ASP.NET Core Razor Pages tool for readable bug triage and game production workflow support.
- GenericRPG in C# 8-volume, 200-chapter technical book series connecting C#, architecture, and game development through one cumulative RPG build.
Achievements
Visible milestones
- 200 chapters drafted Large-scale technical writing project with editorial and publishing preparation already underway.
- Interactive portfolio live Custom domain, HTTPS, professional email, and public project dossiers deployed.
- Case-study structure established Portfolio now separates active projects, proof panels, codex pages, and recruiter-readable resume access.
Toolkit
Inventory
- C#
- Unity
- .NET
- ASP.NET Core
- Git
- HTML / CSS / JavaScript
- Visual Studio
- GitHub Pages
Links